You get some fun platforming, a good amount of encounters with enemies, and a decent enough challenge. Moon hunting and challenge rooms account for most of the points (this is the bulk of the game), story-based platforming and level progression accounts for second most (this is what I personally look for in a Mario game), and world design accounts for the least. I plan on updating this later once I play the revamped end-game version of the level.Īlso some notes on how I plan on rating these kingdoms. Note that this review is for the level prior to beating the game I restarted the game to do this series of reviews.
So with that said, here is my level review of the Cap Kingdom. To get to the heart of the matter, I felt like diving back into the game to explore the different levels. While I really enjoyed the game and beat it in a matter of days, something about it didn’t resonate with me quite the way the earlier games did. Then the Switch came along and I excitedly lapped up Super Mario Odyssey.
The only reason I hadn’t played the other ones was because I moved over to Playstation and Xbox and left Nintendo behind after the NES. Despite this huge gap in my resume, I have such fond memories of the original NES trilogy, Super Mario World, and the two Super Mario Land games for the Gameboy. I consider myself a Mario fan despite not really playing many of the games between Super Mario World and….well Mario Odyssey.